Really easy, really clever, and results in enemy behavior that’s believable. Another one of them looks at the red enemy’s distance and angle, and targets the reflection of that vector. The relative part is key only the red enemy actually chases you. The modes set the enemy targets differently to points at the four corners of the board in scatter, and to points relative to the player in chase. The best collection I could find was the Pac-Man Dossier and I based most of my code on the rules described there.īasically the ghosts have two modes, chase and scatter. did a masterful job with the original, and you should take a look at all of the analysis that has been done over the years. If you haven’t looked into it before, the ghost AI and gameplay details for Pac-Man are absolutely brilliant. I like looking at the guts so I’m leaving my free floating until I come up with an interesting way to mount everything as one unit. The Smartmatrix is designed to be housed in a shadowbox frame it even includes a frame backer board with a cut-out for the Teensy 3.1 so it can be programmed without opening the thing up. Why the need for beefy power jumpers? At full white the thing can draw about 3.5A - don’t worry there’s a power supply included in the bundle.Īlso integral to making this look good is the diffuser panel which is frosted acrylic. The Smartmatrix PCB plugs into one of these shields, provides a soldering footprint for the Teensy 3.1 which drives the display, and gives you the wiring to connect screw terminals from the PCB to the power terminals on the module. There are shrouded headers on the back of the panels, to the left and right sides, which allow them to be daisy chained. The display module itself is a commodity item that is used in LED billboards. developed the Smartmatrix and it’s been in the Hackaday Store for a while now. This piece of hardware made the project build really easy: the Smartmatrix.
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